"Everyone should know their father, and respect the head of their hearth."

A modified screen shot from A Sharp's King of Dragon Pass computer game

Key Resources | Crops | Animals | Crafts
Other Resources | Buildings & Fixtures
Age Distribution Table

Torc

Stead Resource Lists

These lists are all working documents based on discussions in the Stormsteads list, and liable to change. If you have additions you think may be useful, please mail them to John.

Stead Produce & Resources

Some of the natural resources listed below will be odal, and belong to the clan. Resource exploitation is geared to domestic or clan consumption; relatively few steads produce large excesses for trade. Many of the items below will only be exploited by the largest steads.

Key Resources

WHEATflour
RYEflour, fodder
BARLEYbeer, ale, stews, fodder
OATSfodder, oatmeal
HAYfodder
FLAXlinen, oil, canvas, rope
HEMPrope, coarse cloth
FRUITsweets, wine
HONEYsweetener, mead
OXENploughing, cart and farm work, sacrifice, meat, leather, tallow, horn, bone, dung, vellum.
COWSdairy products in season, leather, sacrifice, meat, tallow, horn, bone, dung.
SHEEPdairy products, wool, sacrifice, meat, parchment, tallow, horn.
PIGSmeat, skins, sacrifice, lard, tusks.
FOWLeggs in season, meat, feathers.
BEESpollination, honey, wax.

Crops and Garden Produce

  • Barley
  • Wheat (spelt & emer)
  • Rye
  • Oats
  • Maize (Lunar steads only!)
  • Garden Vegetables - beans & pulse, gourds, leaf & root vegetables
    (full list here)
  • Hemp (rope and packing cloth)
  • Flax (linen)
  • Fruit trees - wild (crab) apple, stony pear, plums, cherries, sloes
  • Berries - blackberries, bilberries, wild strawberries, raspberries, blackcurrants, redcurrants, elderberries
  • Plant dyes - berries and flowers that make a good dye -
    madder, weld, and woad
  • Hay
  • Oil Plants - flax, cameline, seeds and nuts
  • Hops
  • Specialised Seed & Associated Rituals (rain resistant, etc.)
  • Wine Grapes
  • Herbs & Flowers for cooking, healing, dyes and ritual

Domestic & Wild Animal Products

  • Maned Cattle - prestige animal
  • Sheep - most common food animal (fat-tails (milking sheep), blue-shawls, rainbearers, veedons, rock rams)
  • Pigs (semi-wild)
  • Horses (often semi-wild)
  • Fish
  • Hens and Geese (not! daily layers)
  • Cuks (fighting birds)
  • Dogs (rare, often taboo)
  • Honey
  • Other Food Animals (full list here)
  • Rabbits
  • Deer
  • Boar
  • Game Birds (ducks are called 'teal' to avoid confusion)
  • Other Wilderness Fauna (full list here)
  • Giant Insects (rare)
  • Butter & Cheese
  • Buttermilk
  • Beer, (technically ale), Cider, Mead
  • Wine
  • Speciality or Ceremonial Foods (sticklepick, mare's milk)

Craft Products

  • Barrels
  • Pottery
  • Rugs, Blankets, Hangings
  • Weapons and Bronzeware
  • Ironware (rare!)
  • Jewellery
  • Clothing (cloaks)
  • Leather Items (boots and belts)
  • Musical Instruments
  • Oxhides
  • Drinking Horns
  • Patterned Cloth
  • Torcs
  • Wagons & Carriages

Other Resources

  • Clay - for potting and building
  • Rushes - for weaving baskets
  • Specialty Woods - hickory for axe handles, cedar for chests etc.
  • Birch Bark - paper for 'scratchings', material for shoes, bags, etc.
  • Pine Pitch (used for?)
  • Willow Coppicing (used for?)
  • Charcoal
  • Peat
  • Bronze Bone (valuable)
  • Iron Bone, Silver Bone, Tin Bone, Gold Bone (rare and valuable!)
  • Valuable Stones and Minerals - quartz, amethyst, flint, lapis lazuli
  • Amber
  • Alum (dug out of the ground and used as a dye mordant (fixer))
  • Salt - a salt lick or spring
  • Fungi - rare mushrooms etc. for healing, eating and dyes
  • Mosses - for healing, bedding and bandages
  • Lye (from wood ashes)
  • Animal Furs
  • Breeding Stock
  • Wax
  • Oilwood
  • Spider Silk (rare)
  • Thralls (rare)
  • Trollkin Urine (for metallic inks - rare)
  • Tannin (Oak Galls)
  • Cedar Blood
  • Kermes Insect (Imperial scarlet dye)
  • Ritual Technologies
  • Services - trackers, guides, auxiliaries, henchmen
  • Road & Ferry Tolls

Stead Buildings & Fixtures - A Checklist

This list is meant to be exhaustive rather than typical. Some of the buildings and fixtures below will only occur in a minority of larger steads. Small steads will typically use a single building for several different purposes.

  • Chief's Hall or Feasting Hall
  • Honour Lodges (meeting hearths)
  • Thane's Hearth (for weaponthanes)
  • Bloodline Lodges and sub-bloodline hearths
  • Cult Lodges (dwellings for outsider cults like Humakt, Urox, Babeester Gor)
  • Cult Lodges / Mask House (for shrines, storage of sacred objects, instruction)
  • Temples, Shrines, Statues, Cult Wagons
  • Outdoor Altars
  • Fyrd Hut
  • Treasure Hut (usually sunken)
  • Practice Field & Target Buttes
  • Vegetable & Herb Plots
  • Palisade and Vinga Poles
  • Star Tower or Watch Tower
  • Ring Fort or defensive Cattle Enclosure
  • Byrnes and Stables
  • Loom House
  • Harmony Lodge (Mishap House)
  • Specialty Craft Lodges- Weaving, Pottery, Barrel Making, Carpentry
  • Dairy
  • Law Rock or outdoor gathering/worship place
  • Sweat Lodge / Smoking House
  • Milking Sheds
  • Dairies
  • Granaries
  • Warehouses & Storage Sheds
  • Sunken Huts
  • Weaving and Potting Sheds
  • Bee Huts (for housing hives in winter)
  • Tannery
  • Brewery
  • Workshops
  • Red Smithy
  • Barrel Hut
  • Pole Lathes
  • Outdoor Ovens and Kilns,
  • Storage Pits
  • Drying Racks
  • Butcher Stones and Carcass Hoists
  • Rubbish Pits and Middens
  • Compost Heaps
  • Wood Piles
  • Building Stone Piles
  • Thunder Boxes and Privies
  • Sties
  • Road House (Guard House)
  • Swings and Children's Play Area
  • Corrals and Yards
  • Shearing Sheds (most in upland meadows)
  • Poultry Boxes
  • Animal Kennels
  • Thrall/Prisoner Pens
  • Mill
  • Uncompleted Buildings
  • Market Area
  • Wells
  • Votive Shafts
  • Apiary (Hives)
  • Dovecote
  • Fish Pond
  • Weapons Caches
  • Bolt Holes
  • Ancestor and Warding Poles
  • Burning Ground & Urnfield
  • Banner Sticks
  • Wind Vanes
  • Charcoal Pits
  • Silage Pits
  • Clay Weathers
  • Hurdles
  • Drains
  • Ditches
  • Stock Dips
  • Stone Walls
  • Collapsed Buildings
  • Wagons & Earth Sledges
  • Broken Wagons and other clutter
  • Boatyard / Jetty
  • Fishing Shack
  • Net Poles and Nets
  • Fish Traps
  • Mooring Poles
  • Herders Crofts (upland meadows)
  • Hunting Lodges (forest or wild lands)
  • Standing Stones, Chalk Figures, Blessing Stones, Statues, Dolmens, Carvings or other sacred landscape objects

Age Distribution Table

The following table is based on an original by Nick Brooke, modified after list discussion and data testing. It provides a ready guide for age distributions within a typical clan or stead.

Real world demographics can be complicated; this table is essentially a simplified model suitable for campaign use. You can examine the inner workings and derivation of our model if you download the accompanying Excel spreadsheet.

The key assumptions of the table are:

The header graphic on this page is adapted from the King of Dragon Pass
computer game by A Sharp, LLC.
http://mythologic.info/stead/stead2.html
This page is created and maintained by John Hughes on behalf of the Stormsteads Group.